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(XBLA) Scrap Metal
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Scrap Metal

Get your cars and guns fix here, or maybe not

By JD Speedy (AimingWandersly)
Posted on March the 16th 2010 at 09:14:00 AM

It’s a win-win scenario; combine the old-school racing physics of Off-Road with explosive vehicular combat. You get the bouncy driving, loose turns of an arcade racer but with all the guns, oil slicks and grenade launchers any spyhunter would want. In theory, that’s a great idea. Yet I walked away from Scrap Metal more than a little underwhelmed. For 1200 MSP, I was expecting a little more variety, well balanced gameplay and a finely tuned engine.

You will end up scrap metal a lot in...uh...Scrap Metal

And as you may have already guessed, those are features are precisely what Scrap Metal is lacking. The game looks good in its own right, but it really felt like there was a distinct lack of variety in the levels. Everything felt very samey and the story mode has you playing the same levels over and over to progress; not the best strategy when they don’t feel very fun to begin with.

To add to my frustration, I found the physics fraught with glitchiness. I’m not sure how much of this was intentional, as an homage to past arcade racers, but every time I hooked myself on a fence, turned too sharply or was just plain hit by ANYTHING, I got completely turned around. This gets really annoying fast and made it harder for me to keep coming back to the game.

Also, the weapons are hindered by the environments too, as you’re always shooting into the ground or a hill, or unable to see who it is that you’re shooting at because they’re always offscreen.

There’s totally more than one level in Scrap Metal, though it’s hard to tell

That said, most of this is excusable in the Race and Derby levels, and there is some fun to be had. I was able to reminisce about many a quarter lost playing the stand-up Off-Road arcade cabinet near the Toys R Us in my hometown, but any kindness I felt towards the game was absolutely disintegrated by the boss battles. They only serve to highlight the failings of Scrap Metal. When you go one on one with a loaded boss character, not only are you chasing them around a confusing level where you’re rarely sure which way you’re supposed to be going, but also, no matter how many upgrades you give your car of choice, you are underpowered and outgunned.

Conclusion

I really wanted to like Scrap Metal, having seen a video of gameplay before getting into it but I can’t help feeling like it’s missing that last coat of polish that would really fix it as a game. Maybe a little aim assist, or some better designed courses. Tighter handling maybe? I don’t know. All I know is that it’s missing something and that makes it a hard recommend at $15. Please try the demo before you drop the points.


Pros

+ It’s got physics and driving like Off-Road!
+ Guns and cars is a no brainer
+ Racing and Derby modes aren’t bad


Cons

- Boss fights break the game
- Weapons don’t feel effective, even after upgrading
- Environments impede weapons as well
- New areas don’t feel that new
- Need to repeat a lot to progress
- Too easy to get turned around in any event


Final Verdict

Breakdown :
Presentation :
8.0
8.0
Graphics :
8.5
8.5
Sound :
7.0
7.0
Gameplay :
5.0
5.0
Replay Value :
5.0
5.0


Our review : 6.7
Your verdict [0 vote] : Do your own review
System :
Publisher :
Developer :
Category :
ESRB : E10+ - [GameFocus' ESRB Guide]
Consult the complete file

Here's a small guide to help you understand our evaluation of games.

PRESENTATION GRADE
Can be from the game's box to the contents of the booklet, and even the game introduction. (Intro, menus, options, etc)

GRAPHIC GRADE
Up to what point the graphics have been worked on my the developper. The design type, the effort used for textures and environments, as well as animations and framerate.

AUDIO GRADE
Is the soundtrack a good match to the game's style, he ambient sounds keeping with the gameplay and the sound effects clear and convincing?

GAMEPLAY GRADE
Placement of the controls and the inferface that the player with be using during the game.

REPLAY VALUE GRADE
The most important factor in the evaluation of a game. It identifies the lifespan of the game and the fun of coming back again and again.








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