GameFocus Blog

The Real Reason Video Game Violence Should Fade

Posted 3 months ago By Frosty - Ryan Foster


GameGrep

It’s times like this where i find myself agreeing with the snobby politicians and elected officials who think me pressing a button  on a gamepad will somehow determine whether or not I will rob a bank in a few years. However, the reasons are completely different. When was the last time fighting or shooting enemies was a core mechanic in a video game? Oh, all the time you say? Then I think we have a problem. Upon looking at my vast and varied video game collection, I was a little disturbed at the fact that about 90% of them featured a core combat/fighting system or gunplay. Games like Journey, The Walking Dead, and Portal are among those that don’t. So don’t think I’m a crazy fanatic for violent video games...at this point, I’m the exact opposite.


Video games have a strange fascination with hitting things, it seems. The ones that really grab my attention are the ones that encourage me to care about the characters, story, or setting around me...not the hordes of enemies standing in my way of something probably a lot more interesting. Do not get the wrong idea though, I am in genuine love with the combat in games like Devil May Cry, Splinter Cell, Batman: Arkham City, Halo, and the list goes on. To sum it up nicely, I’m not a snobby rebellious artist going through a  phase where I want to rid the industry of the great things that have been making it grow in the first place...I’m extremely passionate about the medium and simply want to help it grow even more.


What gamers have to realize is that video games are far from mature. We still have technical limitations to meet, and to put it bluntly, there are a lot of publishers and developers out there who don’t seem to know exactly what gamers want. Uncharted-esque setpieces in Resident Evil? Flat out Call of Duty clones? The proof is right there in front of us to see in all its glory and it’s a little depressing. The industry seems to mistake "challenge" for "defeating enemies." Personally, I was more challenged making moral decisions in The Walking Dead than I ever was in Devil May Cry 3. Interactivity is the source of the video game medium and quantity can’t keep being mistaken as quality. On average, I could have pressed buttons ten times in Bayonetta within the timeframe it took me to decide to press one button in The Walking Dead. Does that make Bayonetta more of a video game because I was physically more interactive with it? Absolutely not. Interactivity is the most important element but what matters is how you affect the world you’re put in, and what it means for that game. Not once did I punch, kick, shoot, tackle, or pour hot molasses on an enemy in Journey and I appreciated it to a great degree. I finished the game having gone through one of the most amazing experiences of my life, and my interactivity mattered without a single punch being thrown.


Once video games grow out of its teenage years, I think these are the kinds of games we will be seeing more of...a lot more. Games that realize players don’t need a virtual weapon in their hands to have a fulfilling and challenging interactive experience. Heavy Rain’s plot wasn’t exactly great, but it’s obvious the people behind it understood the direction the industry needs to take if it is to be taken more seriously by a wider audience. Everyone watches  movies and everyone listens to music but the demographic video games are largely aimed at is still the young adult group. What do young adults like to do? They like to shoot things and stab people, I suppose. Publishers and devs, I urge you not to insult people’s intelligence. What’s good is good and what’s accessible is accessible. I don’t expect my grandma to get a triple S ranking on Devil May Cry, but at the same time I do expect her to be emotionally attached to Clementine by the time she finishes The Walking Dead. As you read this, please don’t put words in my mouth. By no means do I want the more arcade like games and combat heavy games to go away. In fact, if that were to happen, I’d be devastated and more saddened than ever. All I ask is for this fascination with fighting dudes, shooting dudes, killing dudes to be just as popular as the more out-of-the-ordinary experiences we have now. All in all, I want our untraditional gaming experiences to become a regular thing.


 



Comments
blog comments powered by Disqus
More Blogs on GameFocus
GF Podcast

Download us here!

Game Junkies podcast and audio interviews


5 Things Microsoft Can Do At Their Xbox Event To Beat Sony To The Punch
Sony did a great job announcing the PS4 to the world earlier this week, but here are some of the things we think Microsoft should do in order to surpass their competitor for their own reveal:     1- Be more clear about the features   All of the... More >>

Focus On

DLC Talk: Dishonored - The Knife of Dunwall

Dishonored: The Knife of Dunwall is an impressive little bit of DLC. I should emphasize “little” though, as it is a relatively short experience. Just when the story seems to get going it ends - or, rather, it “kind of” ends. In The Knife of Dunwall you play as Daud, the... More >>

DLC Talk: Dragon’s Dogma: Dark Arisen

Dragon’s Dogma was released last year on PlayStation 3 and Xbox 360. While many people considered it to be a simple response to From Software surprise hit in the « Soul » series, others found a genuine appeal to the core mechanics of Capcom’s new baby. So much... More >>

DLC Talk: Vergil's Downfall

So who’s the only person in the Devil May Cry universe that even stands a chance at being as cool as Dante? Nero? Lady? Lucia? Trish? Nope, it’s definitely Dante’s twin brother Vergil with his awesome hair, sense of style, his Katana...ok I’m getting a little too excited.... More >>

Hardware Talk: Razer Ouroboros Gaming Mouse

For those of you out there who are looking for a gaming mouse, you may want to consider all your options with the plethora of products available on the market today. Here at Game Focus, we had the chance to get a lot of hands-on time with Razer’s Ouroboros gaming mouse and we’re happy... More >>