Tom Clancy?s EndWar Review
Tom Clancy’s EndWar
Posted 4 years ago By - Brian Edey

Ubisoft stated when they purchased the Tom Clancy license that they were going to create many new games set in the universe created by Mr. Clancy and his great imagination. EndWar is their latest Tom Clancy inspired creation and set in an entire new genre for the license, with the Ubisoft team innovating the genre in a new way. Pure voice control, a concept which has never fully worked in the Rainbow Six series of games, was a very risky endeavor in many gamer’s minds, but it worked out in an amazing way. The EndWar voice control system is so good I know I will have trouble playing other console based real time strategy games.
In Tom Clancy’s EndWar, the world is at the brink of World War III. Fuel is scarce and international tensions have been stretched to their limit as the Americans, European States and the Russian Federation are risking destroying the world instead of negotiating peace. During the game you will attack cities, armed bases and more across North America, Europe and the Western Soviet Block in incredible and massive battles across a global map of war which changes with each turn.

Gameplay
EndWar does have one old school issue with its real time strategy gameplay and that is the old school tactic of tank rushes, or specific unit rushes. These unit rushes will easily work to overwhelm the artificial intelligence. But if you are playing against a skilled human opponent, I did find that if you try that you will end up very quickly dead and wasting your replacement units over sheer stupidity instead of thinking your way through a battle. Just like a good chess player, you need to think two or three steps ahead of your opponent and know their strength and weaknesses. The in game AI has several strengths and weaknesses such as some will overly rely on specific unit types such as helicopters and when that is the case, just roll out your transports and blasts them out of the sky.
Multiplayer is where the game is the most fun, especially the outstanding Theater of War mode which is almost worth the price of admission in it self. Theater of War is a multiplayer battle, where you you’re your side, European, American and Russian and then you travel online and battle it out with other players on Xbox Live. The lines of the battle are constantly changing depending on who wins or loses and as you play the game and earn money you can purchase upgrades for your units. Theater of War is amazing since just like a real war the game is constantly changing the only problem with it is; the entire world needs to be shown not just the limited area shown, even though the number of battle zones is immense.

Graphics
What does work in the game graphically is the in mission graphics with everything from the terrain to the units and the various special effects for explosions, weapons of mass destruction hits, building damage and more. Each of the three sides, American, European and Russian have their own specific units and look to the units and their specific animations all look great, especially in large hectic battles. The skies actually are the one part of the game I remember the most graphically as they all look amazing, especially the dusk and night skies with the Northern Lights.

Audio
Value

Bottom Line
Pros
+ Voice control is outstanding
+ Theater of War mode is great
+ Campaign is a great mode
+ Graphics are good
+ Gameplay is very good
+ Audio is very good
+ Theater of War mode is great
+ Campaign is a great mode
+ Graphics are good
+ Gameplay is very good
+ Audio is very good
Cons
- Southern part of the world is non-existent? DLC maybe?
- Can we ever play a normal RTS game again on a console or PC again?
- AI is easily defeated by simple tactics
- Not for everyone
- Can we ever play a normal RTS game again on a console or PC again?
- AI is easily defeated by simple tactics
- Not for everyone
Score
8.6 / 10
Comments
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More details about this game
Release Date : 2008/11/04
System : Xbox 360
Publisher : Ubisoft
Developer : Ubisoft Shanghai
Category : Real Time Strategy
ESRB : T
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