Professor Heinz Wolff's Gravity Review
Professor Heinz Wolff’s Gravity
Are we supposed to know who this guy is?
Posted 3 years ago By - Marko Djordjevic
Thanks to the touch and motion capabilities of both the Nintendo DS and the Wii it has opened the door for some really creative titles that go beyond the normal scope of gaming. Deep Silver’s Professor Heinz Wolff’s Gravity is the latest puzzle game that attempts to give gamers a new and extremely different experience for both consoles. While it sounds like a great concept on paper, how does it measure up?
Gameplay
Chances are unless you lived in Britain in the 70s and 80s, the name Heinz Wolff means absolutely nothing to you. Professor Wolff is a University professor of Bioengineering but has done a lot of work on British Television, including a show called The Great Egg Race. The game his name is attached to is a puzzle challenge title where you need to assist an object, such as a ball or a cart, to trigger a button in order complete various levels.

Each of the game’s one-hundred levels are structured differently. The placement of the completion button, the starting point for the object and the number of assisted pieces you have varies. Sometimes it’s all about placing certain blocks in such a way that it helps the object move towards the target. In other situations, you might want to hit a block for it to fall and trigger the target. As long as something touches that red button when the test begins, you complete the level.
Gameplay
Chances are unless you lived in Britain in the 70s and 80s, the name Heinz Wolff means absolutely nothing to you. Professor Wolff is a University professor of Bioengineering but has done a lot of work on British Television, including a show called The Great Egg Race. The game his name is attached to is a puzzle challenge title where you need to assist an object, such as a ball or a cart, to trigger a button in order complete various levels.

Will that ’marble’ reach the red button?
Each of the game’s one-hundred levels are structured differently. The placement of the completion button, the starting point for the object and the number of assisted pieces you have varies. Sometimes it’s all about placing certain blocks in such a way that it helps the object move towards the target. In other situations, you might want to hit a block for it to fall and trigger the target. As long as something touches that red button when the test begins, you complete the level.
The game is completely physics based. All the objects in the game outside of the actual layout of each level have proper physical properties. Place one of the level’s blocks or items a certain way and it will react accordingly when something else interacts with it. This is a great concept but unfortunately it can be exploited quite often. There is no single way to complete a level and because of that, even accidental moves can help you complete a puzzle.
Controls on the Wii are actually the game’s strongest point. Picking items and moving them around the screen is really easy. Simply click the piece you want, rotate it with the nunchuk and place it where you need with the Wii Remote.

What is really lacking here is an incentive to play each level. A scoring system or even a timer would have given an extra layer of depth here. If you were given points for how quickly you completed a level or for the amount of objects you used, it would given you more reason to play a level again and it could have also pitted you against your friends to see who is the smartest. Even some sort of penalty for testing a level a certain amount of times could have added more to the gameplay, but as it stands now, you can attempt a level a hundred times with no fear of punishment. Because there is nothing there to entice you to play again, once a level is done, you won’t ever go back.
Controls on the Wii are actually the game’s strongest point. Picking items and moving them around the screen is really easy. Simply click the piece you want, rotate it with the nunchuk and place it where you need with the Wii Remote.

The Professor is there to give you tips.
What is really lacking here is an incentive to play each level. A scoring system or even a timer would have given an extra layer of depth here. If you were given points for how quickly you completed a level or for the amount of objects you used, it would given you more reason to play a level again and it could have also pitted you against your friends to see who is the smartest. Even some sort of penalty for testing a level a certain amount of times could have added more to the gameplay, but as it stands now, you can attempt a level a hundred times with no fear of punishment. Because there is nothing there to entice you to play again, once a level is done, you won’t ever go back.
Graphics and Sound
The level designs are a bit varied but nothing really stands out. The background images are generic and do not factor into how you play a level. There are plenty of objects that you will use, but again, this game doesn’t try to look even remotely impressive. The game looks nearly identical on both the DS and the Wii, and only those who nitpick will notice any differences between the two.

There is more than one way to complete a level.
The game sound is also nothing to marvel at. In fact, the music sometimes gives off a really odd feel to the game. The music during the level select screen sounds more like something in a horror or suspense game than for a puzzle title. The tunes available in each level do vary, although you will probably enjoy the game more with the music turned down or off.
Value
As you complete the game’s 100 main levels, you unlock Sandbox levels which are essentially free to play sections that let you have some fun with physics. It’s a cool distraction for a few minutes, but nothing more than that.
Conclusion
The concept behind Deep Silver’s Professor Heinz Wolff’s Gravity is good on paper but it was poorly executed in every possible way. There are some salvageable parts the game, just not enough to warrant any sort of purchase. If you’re still tempted to try this one out, I can only recommend renting the Wii version as the controls make it the only one worth playing. I hope that if other developers are interested in trying out this concept, they learn from the mistakes of Deep Silver and give players more incentive to play through each puzzle.
Pros
+ Interesting Concept
+ Physics actually do factor into each level
+ Physics actually do factor into each level
Cons
- Poor Execution
- No reason to play a level a second time.
- Useless Minigames
- Music doesn’t always fit the game
- No reason to play a level a second time.
- Useless Minigames
- Music doesn’t always fit the game
Score
4.6 / 10
Comments
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More details about this game
Release Date : 2009/05/16
System : Nintendo Wii
Publisher : Deep Silver
Developer :
Category : Puzzle
ESRB : E
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