Imagine a world where power is not represented by wealth or weapons of mass destruction, but instead by memories. This is the case within the society of Neo-Paris in Dontnod Entertainment’s first title Remember Me. The implementation of a brain implant called Sensation Engine by a corporation called Memorize has resulted in the ability for society to share, trade, and remove memories. Transference of memories can be momentary or permanent. This ability to remove unpleasant memories is an attractive feature among the citizen body, but it also sparks numerous ethical questions. In Neo-Paris, the value of a memory is so extraordinary that it dictates how society is run. A memory is currency, medicine, knowledge, and a personal identifier. Memories being taken from an individual can result in the loss of identity and fear of everything that now seems unknown.
Remember Me takes place in a futuristic Paris called Neo-Paris. The year is 2084 and memories area hot commodity. You play as Nilin, an elite memory hunter who has fallen victim to her own profession and must piece together fragmented memories in order to uncover the truth behind what lead her to her current predicament: public enemy number one. However, your struggle is not to be fought alone. You are aided by the Errorist's whose chief objective is to thwart Memorize’s management of human memory, and it is the Errorist leader Edge who guides you through the districts of Neo-Paris. Nilin’s journey will help her to reestablish her prior self, resulting in an understanding of her actions and what it means to have an identity as she strives to return society to an independent entity.
There is much to take in visually within Remember Me and it leaves a lasting impression. Dontnod’s cinematic presentation utilizes all aspects to create an impressive futuristic world that desires to be explored. However, the linear paths only allow so much of Neo-Paris to be examined before continuing on with your objective. A more open world would have greatly benefited the overall gameplay experience, but seldom do you find yourself disappointed during gameplay. This is due to its linear approach as the boundaries are concealed by NPCs, shops, and numerous other placements that make you turn the other way to continue on your path to uncover the next fragmented memory. The amount of detail used throughout all of Neo-Paris is exquisite. Numerous shops and items populate the streets of Neo-Paris, giving you an insight into their daily lives. The lighting is also stunning as you venture through upper-society and the slums of Neo-Paris. It contrasts society perfectly, showcasing the struggle that citizens have endured in order to survive. It also excels at consistently reinforcing the immersive atmosphere as your progress through each episode.
Alongside the spectacular visual presentation is a musical masterpiece that encompasses orchestral elegance with a science fiction overtone. The soundtrack, composed by Olivier Deriviere, compliments the memory-driven world of Neo-Paristhrough the seamless implementation of distortions within each track, adding a new level of intrigue as you progress into new environments. The audio also aids in strengthening the transformation that Nilin undergoes, from questioning her every action and her initial unwillingness to comprehend what has happened to her, to the accumulation of memories and understandingof the task that lies before her.
Remember Me features gameplay mechanics that have a sense of familiarity as you navigate corridors, hang from ledges, and traverse all types of environments through platforming. Despite this, its attempt at offering an entirely new unique experience is made apparent through the combat system. Nilin’s emergence from an unknown world is carefully encompassed within the combat system while she acquires the knowledge of additional attacks as memories are regained. Each newly acquired skill deepens her arsenal of attacks to make her a greater threat to those who oppose her. These attacks, or Pressens, are broken into four categories: power, regen, chain, and cool down. Power simply inflicts more damage, regen allows Nilin to regenerate health with each successful hit, chain increases the effectiveness of landing continual hits, and cool down Pressens reduce the wait time for your special abilities called S-Pressens. Your S-Pressens are automatically unlocked throughout the story and will grant you unique and powerful attacks once you accumulate enough Focus, which is slowly gained by completing combos. This unique implementation to combat gives the player total control on how they wish to approach each confrontation. Mixing and matching different Pressens rewards the player with various bonuses. However, the inclusion of the Pressen combat system is overshadowed by the repetitive nature of each encounter to amass enough Focus to utilize S-Pressens against more formidable enemies.
Enemy combatants are separated into two groups: S.A.B.R.E. Force and Leapers. The former is a private police force that is employed by Memorize to maintain control over the population, while the latter are memory junkies and have been mutated after acquiring a large number of memories. The lack of enemy diversity is remedied with the variety of gameplay mechanics featured in Remember Me. Nilin battles against soldiers, leapers, mechanized infantry, gunships, and maneuvers through minefields using stolen memories. She also enters individual’s memories and alters them to her benefit.
Alongside the spectacular visual presentation is a musical masterpiece that encompasses orchestral elegance with a science fiction overtone.
These memory remixes are the majority of puzzles that you encounter and they feature a unique game mechanic to manipulate memories to a fixed outcome. You cycle back and forth, changing minuscule details until the correct combination is achieved. It succeeds in offering a unique memorable experience to players as it showcases the creativity of the developers, but also adds an emotional attachment to Nilin due to the choices she makes and the experiences she has from the memories. An understanding of how powerful memories are is also made abundantly clear during these sequences, and it demonstrates how any alterations could drastically change an individual’s outlook on life.
There is always a risk with creating a new IP, but Remember Me showcases that there is still much to be experienced within the industry. Continual regurgitation can only go on for so long, and so this departure from the norm to a wholly unique experience can only result in recognition and the craving for additional content of the same caliber. Dontnod’s first release is a successful attempt at telling a creative and memorable story using visuals, sound, and enjoyable gameplay. The ability to create an immersive and rewarding gameplay experience and spark an emotional attachment to the characters is a priority among all developers. Remember Me isn’t without its flaws, but it’s definitely a title that won’t be forgotten.
+ Stunning visuals
+ Memory remixing offers something new and enjoyable
+ Sensational soundtrack
+ Rewarding single-player experience
- Unable to fully explore the beauty of Neo-Paris due to linear level design
- Camera angles can be troublesome in enclosed areas
- Repetitive combat
With the falling leaves, mayoral election signs still on the lawns and pumpkins on people’s front porches you’d be excused if you didn’t think it was time to celebrate the holidays. It was in this setting that Nintendo unveiled a preview of some of their holiday offerings on...
Lire la suite...
I remember being thoroughly disappointed that last years NHL 14 was not going to appear on the Xbox One or the PS4. Every other major North American sport received their next-generation iteration; hockey fans got the proverbial short end of the stick. But I believed that the NHL franchise was in good hands, if only for the quality the developers had shown in the series' previous entries, and if those developers needed an additional year to fine tune their game, great. After playing the full game via EA Access early trial, I am worried again. Read more
Earlier this week, Ben Falcone and Anna Terekhova, two of the three main developers of Endnight Games’ The Forest responded to some questions I had about the project and provided some insight into the development and what comes next. I asked everything from whether or not The Forest would be released on the Xbox One or Playstation 4, what the developers were most worried about before release on Steam, to whether or not they could disclose any more details about The Forests ending. Read more
Here we are at the half way point of 2014. According to the Chinese zodiac 2014 is the year of the horse; the wood horse. It is to be a year of conflict; wood will fuel the fires and lead many to clash headlong into battle. How fitting it is then that my video game highlights, disappointments, hopes, and dreams for the year are directly in conflict with one another: Lightning quick interfaces vs a lack of new-gen experiences, game costs vs value, PlayStation vs Xbox. Read more
Release date : 2013-06-04
Publisher : Capcom
Developer : Dontnod Entertainment
Gameplay : Action-Adventure
Here we are. The next generation of consoles is among us and it is finally time to start thinking about finally unplugging our beloved current-gen systems. Could there be a better swan song for one of these systems than taking a trip back to Rapture?
Dishonored: The Knife of Dunwall is an impressive little bit of DLC. I should emphasize “little” though, as it is a relatively short experience. Just when the story seems to get going it ends - or, rather, it “kind of” ends.
Dragon’s Dogma was released last year on PlayStation 3 and Xbox 360.
Premier Episode of Ode to The Olde Timey Video Game. In this video we scientifically prove what the greatest golf video game ever made is. That's right, this title was released exactly ten years ago this week and in celebration we are taking a fond look back at what made this golf game the very best.
A lot has been made of Microsoft’s recent acquisition of Minecraft developer, Mojang. Whether it be the Minecraft faithful who are worried about the future of the game now that it is in the hands of a massive corporation, or industry analysts speculating on how this new deal will change the video game marketplace, Microsoft fired a shot across across the bow today and, wow, was it shocking.
All eyes are on Cologne Germany for Gamescom 2014 as the biggest videogame industry event in Europe, second-largest gaming event in the world. (Game Show Asia is the largest in terms of attendance.), is set to begin.
This week the guys strap on their skates and talk NHL15 and MicroSoft's purchase of Mojang. Plus: What game did Steve Carell voice? Can Diablo ruin a relationship? How is Half Life 2 holding up? AND... What accent did people use during the French Revolution?Read more