DLC Talk

DLC Talk: Dragon’s Dogma: Dark Arisen

DLC Talk: Dragon’s Dogma: Dark Arisen

Written by GameFocus

Published on Tuesday, 07 May 2013 20:00


Dragon’s Dogma was released last year on PlayStation 3 and Xbox 360.

While many people considered it to be a simple response to From Software surprise hit in the « Soul » series, others found a genuine appeal to the core mechanics of Capcom’s new baby. So much so, that the giant publisher has decided to double dip with Dark Arisen, which includes the original game, as well as a ton of extra content for those who can’t get enough of it.

If you picked up the original game last year, you may be disappointed to find out that the only way to enjoy the new quests offered in this little package is through rebuying the entire game. Instead of releasing the content through DLC, Capcom opted to release this bundle which has a lot in common with the classic expansion packs of old.  Have no fear, though, as those of you who have a save originating from the previous release will be able to unlock exclusive content in this new adventure.

 

The meat and potatoes of this re-release is the brand new quest line that lets players explore a brand new location known as the “Bitterblack Isle”, which not only features a brand new adventure, but also new NPCs to interact with, new enemies to fight, as well as new weapon upgrades absent from the original game.

If you expect this new quest to be light on content, you’re in for a major surprise, as it offers approximately 20 hours of brand new gameplay, which is more than an entire game’s worth of play time! On top of that, the game introduces brand new features that make the already incredible combat mechanics that much more satisfying. The new enemies are particularly interesting to fight, as their technique will be completely unexpected for veteran players who have mastered the art of DD’s combat. For example, you’ll be able to confront Death itself in a fairly scary fight to the, well, death. Not only are the new techniques spicing up the challenge, but the enemies themselves appear smarter, tougher, and faster than ever before. While the original game paled in front of games like Dark Souls in terms of challenge, this new adventure should satisfy those of you who have a certain hunger for punishment.

Let’s not forget that this re-release includes all the content from the original game, which is quite massive in itself. Several technical improvements have also been made to enhance the experience. The framerate appears to be generally higher and more consistent, while an included second disc (for the Xbox 360 version) allows players to install an HD texture pack, making the game that much more pleasing to look at.

All in all, at $40, this repackaged, improved release is especially worth it for those of you who haven’t played the original game. While it’s disappointing that Capcom couldn’t offer a downloadable add-on containing only the extra content, it’s worth noting that the added quest could almost be its own game in the first place! With technical improvements, tons of new content, and gameplay refinements, Dark Arisen is well worth your time.

Special articles
The 10 Types of Gamers Special articles

The 10 Types of Gamers

  This list isn’t to marginalize a particular group of Gamers but rather to celebrate our differences.  Also, I don’t think it’s possible to be just one type of gamer either, you can be all sorts.  So enjoy my list of the “10 Types of Gamers” and let me know if I missed one or what type of gamer you are in the comments section below!
Lire la suite...
The Best and The Worst: Titanfall Maps Special articles

The Best and The Worst: Titanfall Maps

Since everybody loves lists and since everybody also loves Titanfall, I thought it was pertinent that I combine these two equally loved things together.  And since maps are one of the key ingredients in a first-person shooter, I felt that would be a good place to start: Read more
More with Titanfall's Lead Game Director Steve Fukuda Special articles

More with Titanfall's Lead Game Director Steve Fukuda

 Last week Andrew Atkinson posted a great piece on the interview he and I had with Titanfall’s Lead Game Director, Steve Fukuda.  I thought I would follow up with some more little bits of information we were able to gather from Mr. Fukuda detailing what’s in store for Titanfall in the future: Read more
Five Things we Learned from 'Titanfall' Lead Developer Steve Fukuda Special articles

Five Things we Learned from 'Titanfall' Lead Developer Steve Fukuda

Gamefocus recently had the chance to chat with Steve Fukuda, lead game developer for Titanfall at Respawn.  Fukuda was lead designer at Infinity Ward where he was a major player in the production of the Call of Duty series up until Modern Warfare 2.  Brenden Mernagh and I arranged to speak with Fukuda at the Titanfalllaunch party in Toronto. Read more

DLC Talk

DLC Talk: Bioshock: Burial at Sea Ep. 1

DLC Talk: Bioshock: Burial at Sea Ep. 1

Here we are. The next generation of consoles is among us and it is finally time to start thinking about finally unplugging our beloved current-gen systems. Could there be a better swan song for one of these systems than taking a trip back to Rapture?


Read more

DLC Talk: Dishonored - The Knife of Dunwall

DLC Talk: Dishonored - The Knife of Dunwall

Dishonored: The Knife of Dunwall is an impressive little bit of DLC. I should emphasize “little” though, as it is a relatively short experience. Just when the story seems to get going it ends - or, rather, it “kind of” ends.


Read more

DLC Talk: Dragon’s Dogma: Dark Arisen

DLC Talk: Dragon’s Dogma: Dark Arisen

Dragon’s Dogma was released last year on PlayStation 3 and Xbox 360.


Read more
GF Blogs

Rage Against The Exploding Barrel

Rage Against The Exploding Barrel

In the year 1981 a decision was made which would forever alter the face of video games as we know them. A young gorilla named Donkey Kong was throwing wooden barrels at a spunky little plumber named Mario. What happened next influenced the level design and gameplay of most FPS and adventure games since.


Read more

Why Super Nintendo VS Sega Genesis is a lot like PS4 VS Xbox One

Why Super Nintendo VS Sega Genesis is a lot like PS4 VS Xbox One

The video game press and blogosphere didn’t really know what to make of the Playstation 4 and the Xbox One when they were announced last year.  Most of this confusion seemed to stem from the fact that no one really knew for sure if these next-generation video game consoles would offer the player anything new.  Yes, there would be better graphics, better online functionality, a better multimedia experience, and a better controller, but would that be it?


Read more

'Goat Simulator' is Live! You can Virtually Live as a Goat!

'Goat Simulator' is Live! You can Virtually Live as a Goat!

I’ve often thought that what the animal rights movement really needs are some rocking simulations of animal life.  I’m not sure Goat Simulator will offer that (I’m still downloading it), but think about this: imagine teaching a grade seven science class where you hook your students up to Oculus Rift VR sets, fix them with some haptic arm and leg bands, and send them out to join a wolf pack stalking caribou in the arctic tundra (Dire Wolf!).


Read more
GameFocus Radio

GameFocus Podcast: December 16, 2013

GameFocus Podcast: December 16, 2013

Game Focus is proud to present its new podcast episode, a weekly casual talk between GameFocus staff members about the gaming industry. In this show, we talk about mostly the Xbox One and the PS4. Vince explains in details what happened when he reached Microsoft support for a problem with his Xbox One that unexpectedly died after less than 2 days of use.

Read more
GameFocus 2014 Top 10
2
Dark Souls II (Xbox 360)
9.1
3
9.0
5
Thief (PlayStation 4)
7.5
6
Madden NFL 25 (Xbox One)
7.4
7
Powerstar Golf (Xbox One)
5.8
8
4.0

facebook-follow-us

twitter1

 

Recent comments

Powered by Disqus