DLC Talk

DLC Talk: Vergil's Downfall

Our souls are at odds, brother

DLC Talk: Vergil's Downfall

Written by

Published on Sunday, 24 March 2013 18:00


So who’s the only person in the Devil May Cry universe that even stands a chance at being as cool as Dante? Nero? Lady? Lucia? Trish? Nope, it’s definitely Dante’s twin brother Vergil with his awesome hair, sense of style, his Katana...ok I’m getting a little too excited.

Anyway, soon after Bloody Palace mode was released as free downloadable content for Ninja Theory’s DmC: Devil May Cry, a story based DLC called Vergil’s Downfall was released allowing players to control Vergil directly after the events of the main game! So is Vergil fun to play as? Is it stylish? Is it awesome? Is it worth it? The answer to all those questions is yes!

Just a warning: There will be SPOILERS within this paragraph, folks. Vergil’s Downfall takes place just moments after the end of the main game. You’ve been warned! As the game begins, we see Vergil retreating to his mother’s grave for guidance, but is then dragged into Limbo(or something like it) and is told by his mother’s voice to follow the light. Vergil is met with his "hollow" self and advises he heal the "wounds" of his heart, meeting up with illusions of Dante, Kat, and his own mother. After healing the wounds however, Vergil develops a lust for power and becomes something very similar to the Vergil we know in Devil May Cry 3. Like the main game, the story here is passable and entertaining but nothing close to a great narrative. What we’re seeing here is the transition period from formal nice guy Vergil to pretty much pure power hungry vergil. It’s something to get you by and you’ll enjoy what you see, but it’s not the main focus. If anything though, the ending in particular is somewhat riveting and had me excited to see Vergil this way in a possible DmC2.

Okay play time is over, it’s time to talk combat! In Dante’s campaign, fighting can become a little bit of a drag until you get your angel and demon modes. The same applies here, and boy does it deliver later on. You begin the game with Vergil’s basic triangle mash and pause combos, the latter combo being particularly fun to use with its speed. In fact, that’s the most appealing thing about Vergil: his speed. Guns here are replaced with sword illusions summoned at the sides of his head, jabbing into enemies with quickness. He also comes equipped with your standard launcher attacks just like Dante, making your Katana a definite bread and butter weapon. This all changes however, when you get your angel and demon modes. Angel is mapped to the left trigger and demon is mapped to the right trigger yes, but if you think your triangle and circle buttons will do the same things across all fields, think again. Here, you don’t change weapons when you go into angel and demon; you keep using your Katana just in a different "mode" which of course changes your attacks. What makes it so alien though, is what each button does in these modes. Think Angel circle button will launch enemy into the air? Nope, it performs a horizontal spinning attack(unless you hold it down). Don’t think you’ll go into Vergil’s fight style with grace. These are totally new moves for a totally new character. Vergil’s attacks are varied, quick, and just as much of a blast to experiment with as Dante’s. Additionally, Devil Trigger now summons a doppleganger; a direct copy of yourself to deal twice the damage. You can even customize the delay at which it repeates your attack for added strategy. Now that is cool.

Though combat easily holds your attention, Vergil’s Downfall takes some missteps. Unfortunately one of those missteps is its presentation. The main game offers a plethora of gorgeous scenery, some of the most motivating music in the genre, and a visually interesting color palette. Here, it’s a downgrade on all fronts. Limbo here is always blue and nothing more. Music feels very hollow compared to Dante’s rockin’ industrial electronica style, though to be fair, maybe this fits Vergil more. The biggest distraction out of all of these however, is the cutscenes. In Vergil’s Downfall, 90% of the cutscenes replace 3D graphics with somber comic book style artwork, and instead of being sweet eye-candy, all I could think of when watching them was the phrase "low budget." The game also only offers one boss, and it is a pretty sweet one, but it would have been nice to have at least one more. Unfortunately the reasoning for this is its disappointing six mission length. There was enough territory here to explore ten missions, but sadly they didn’t.

Vergil’s Downfall is by no means perfect, but the combat alone is worth it. Playing as Vergil is incredibly different than Dante and if you’ve mastered Dante, you will definitely want to master his brother as well. If you’re a DmC fan with a spare $9, you should absolutely check it out.

Special articles
GameFocus' Most Anticipated Games of 2015 Special articles

GameFocus' Most Anticipated Games of 2015

With the start of a new year, the gaming slate is as pure as the driven snow and full of promise and expectation. Here at GameFocus we thought we would share some of the games we are stoked to get our hands on in 2015. Will this bumper crop of intriguing titles entice, disappoint or be delayed (as was common with our 2014 picks)? Only time will tell. Happy gaming this year. Read more
GameFocus Feature: Warlords of Draenor and the Clint Bajakian Connection Special articles

GameFocus Feature: Warlords of Draenor and the Clint Bajakian Connection

Music can make or break a movie. The same could be said for videogames. For the last 30 some odd years, as videogames have slowly crept their way into the main stream, we have been beholden to some truly memorable musical contributions that enhance the immersive experience that make video games stand out among entertainment mediums. Imagine the classics like Super Mario without the original level 1-1 theme, or the Mega Man franchise without its awesome 8 bit power ballads. It can’t be done. The same holds true for modern games; imagine the first Mass Effect without the 80’s Sci-Fi movie synth, or Uncharted without the adventurous sounding fanfare. Music and sound design are an integral part of any complete video game package, and game expansions are no exception. Thanks to the involvement of Pyramind Studios Composer and Senior Music Manager Clint Bajakian and his team, World of Warcraft: Warlords of Draenor can count itself up there in the echelon of titles whose OST are worth a second look. Read more
The Crew Beta Impressions Special articles

The Crew Beta Impressions

The Crew’s console closed beta has concluded and it has given us a sneak peek into what we can expect to see upon its release on December 2nd.Read more

DLC Talk

DLC Talk: Bioshock: Burial at Sea Ep. 1

DLC Talk: Bioshock: Burial at Sea Ep. 1

Here we are. The next generation of consoles is among us and it is finally time to start thinking about finally unplugging our beloved current-gen systems. Could there be a better swan song for one of these systems than taking a trip back to Rapture?


Read more

DLC Talk: Dishonored - The Knife of Dunwall

DLC Talk: Dishonored - The Knife of Dunwall

Dishonored: The Knife of Dunwall is an impressive little bit of DLC. I should emphasize “little” though, as it is a relatively short experience. Just when the story seems to get going it ends - or, rather, it “kind of” ends.


Read more

DLC Talk: Dragon’s Dogma: Dark Arisen

DLC Talk: Dragon’s Dogma: Dark Arisen

Dragon’s Dogma was released last year on PlayStation 3 and Xbox 360.


Read more
GF Blogs

Opinion text: Why Gamers Need to let Games go.

Opinion text: Why Gamers Need to let Games go.

Editor's Note:This text is labelled as blog. It does not represent, implicitly or explicitly, the positions, policies, or opinions of GameFocus. Feel free to comment with the author but please, respectfully .


Read more

Ode to The Olde Timey Video Game: Episode #1 The Greatest Golf Game Ever Made

Ode to The Olde Timey Video Game: Episode #1 The Greatest Golf Game Ever Made

Premier Episode of Ode to The Olde Timey Video Game.  In this video we scientifically prove what the greatest golf video game ever made is.  That's right, this title was released exactly ten years ago this week and in celebration we are taking a fond look back at what made this golf game the very best.


Read more

Why Microsoft buying Minecraft was a Brilliant Move

Why Microsoft buying Minecraft was a Brilliant Move

 

 

A lot has been made of Microsoft’s recent acquisition of Minecraft developer, Mojang.  Whether it be the Minecraft faithful who are worried about the future of the game now that it is in the hands of a massive corporation, or industry analysts speculating on how this new deal will change the video game marketplace, Microsoft fired a shot across across the bow today and, wow, was it shocking.


Read more
GameFocus Radio

GameFocus Podcast: January 2015

GameFocus Podcast: January 2015

Break out the bubbly because it is the first podcast of the New Year. In this episode the guys look back at the surprises and disappointments of 2014 and relay their thoughts on the year's top games. They also crack out the crystal ball to give their predictions for the upcoming year. Nolan gives his first impressions on his Amiibos, we learn the connection between Heath Ledger, Julia Stiles and Henry Winkler and what video game related Netflix content we do and do not recommend. All this plus a complicated calculation of DJ's deaths per minute played in The Evil Within and more wrapped up in a Reese's peanut butter cup of listening entertainment.

Read more
GameFocus Radio

GameFocus Podcast: January 2015

GameFocus Podcast: January 2015

Break out the bubbly because it is the first podcast of the New Year. In this episode the guys look back at the surprises and disappointments of 2014 and relay their thoughts on the year's top games. They also crack out the crystal ball to give their predictions for the upcoming year. Nolan gives his first impressions on his Amiibos, we learn the connection between Heath Ledger, Julia Stiles and Henry Winkler and what video game related Netflix content we do and do not recommend. All this plus a complicated calculation of DJ's deaths per minute played in The Evil Within and more wrapped up in a Reese's peanut butter cup of listening entertainment.

Read more
GameFocus 2015 Top 10
1
7.8

facebook-follow-us

twitter1

 

Recent comments

Powered by Disqus